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Die Hard Review V "Yippee Kay Aye!! Where's the party?" as Bruce Willis says in the Die Hard movies. This game manages to capture the excitement and diversity of the films. Using the ever shining lithtech engine, you play the trigger-happy John Mclane and you have to kill the terrorists, save your girl and escape -- just like the movie. Die Hard: Nakatomi plaza is not just a great 3D fps, but there are some novel touchs too. For example, the zippo lighter which acts as your torch and has other magnificient uses as well. However, although the arsenal available to you is limited it is still impressive nevertheless. I liked how if you fired different weapons at a enemy, more or less blood will come out of them and splatter on the wall -- try the M60 and you'll know what I mean. With over of 30 action packed missions I truly recommend this purchase |
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Die Hard Review II - Part 2 Any time you walk near a wall, you can see what power-ups, weapons, and--more importantly--enemies are on the other side. It's almost like you've entered some cheat code that gives you x-ray vision. This was especially ridiculous in a level where you had to locate hostages. Instead of entering the different rooms and possibly getting ambushed, all you had to do was stand next to the wall and you'd see if there were any hostages hanging around. Ugh. The driving game isn't as cool as Driver or any of the Interstate Insert-Year-Here games. The controls are flaky and can be real unresponsive at times. The levels do capture the race-against-the-clock feel of a lot of the films' chase scenes, but the cranky physics don't do it complete justice. The objectives for each level aren't spelled out particularly well, so you spend most of your time trying to follow the arrows on a heads-up compass display. And with crisp turning almost impossible, it's a real demolition derby at times. The arcade-style sharp-shooting game is probably the best of the three…if you have a light gun. Without one, it can be kind of lackluster, bordering on the frustrating. Why they let you reconfigure the Y-axis in the "look/aim mode" of the third-person game and not in the shooting game is beyond me. Moving the analog stick up to move the targeting cursor up may seem natural, but after playing a million other adventure/flight/first-person shooters where you pitch up to aim down, this is like typing with your feet. |
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